Go game basics.
Go is played with four cards.
After receiving 4 cards, we have a betting fight.
There is a time to change the card. It's called breakfast, lunch, and dinner.
The first time you change your card is called breakfast, lunch when you change it for the second time, and dinner when you change it for the third time.
When changing cards, express it with your fingers. If it's three, you can show three with your fingers. lol
You can change up to four cards in the morning, evening, and evening. It's the original.
Get the card and bet, eat breakfast and bet, eat lunch and bet, eat dinner and bet on the last bet. It's a total of four times.
If you don't change a single thing, you can shout "Stay".
After dinner, take four cards and do not open one card, but bet on each other to determine the outcome.
It's also known as "blink."
You don't know anything and only have to win by all means, including persimmons, strategies, betting, and bluffing.
For what?
Then, you should have a goal of changing cards for what? First of all, all four cards of Go should have different patterns. Also, it should be a different pattern and a different number. This state is called Made. In the meantime, among the four cards, we compete with each other for "low" and "high" for who is high.
On the Internet, it's almost only a low bar game. In other words, you need to collect number cards that are all different from the four other patterns of ♣♠♡◆ to get the title "Made." In terms of the Joseon Dynasty, he is a nobleman. The levels are different. With all the patterns gathered, they fight high or low with numbers between them.
To collect four other patterns, we change cards while having breakfast, lunch, and dinner. I bet every morning, lunch, and dinner. I'll have to pay for the risk every time.
What is made?
Made is the most important term for Go. We're changing cards for Made. Made should be a different pattern and a different number for all four chapters. The game of Go matches each other's highlows. All you have to do is change the pattern, but there is no declaration between the patterns. Spades are the strongest or least. Let's take an example of "Low Go". Which card is the lowest?
◆A ♠2 ♡3 ♣4
As you can see, it's a card that can't be lowered anymore, which has different patterns and only appears to be the lowest in numbers. The above case is called "golf" because it is the highest among mades. There are several combinations. Golf is unconditionally required if the patterns are different and the numbers are different. It doesn't come out well.
◆A ♠5 ♡3 ♣2
In the above case, except 1, 2, 3, and 4, it is the lowest group. 1235. And it's made. It's a one-person or less cognitive card that can be made without golf with different patterns and numbers. The above case is called "second" because it is the second highest among mades.
◆A ♠5 ♡2 ♣4
In the case above, the 1245 pattern is different and the number is strong. The above case is called "Thud" because it is the third highest among mades. As such, the 5 rows are the most powerful. In practice, there is also the most unfortunate moment when you go all-in with 5 low and then step on golf.
In conclusion, you throw away the high number of the same pattern and change the card by taking the low card.
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